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1. Request delay release until 14/5/2014 - in Feedback/Requests [original thread]
Its took years so far to break dust as much as it has been. Now we were only given days to test some major game breaking changes. Its a beta there so a game can be tested and bugs fixed? We all know you cannot fix them all by release so give yours...
- by Midas Man ll - at 2013.05.11 09:25:00
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2. Possible ISK exploit - in Feedback/Requests [original thread]
Panther Alpha wrote: I don't want to rain on you parade .... But... you know that takes 9 hours to destroy an alt right ? Fair enough, i did mention i hadn't tried it, thanks for the heads up.
- by Midas Man ll - at 2013.03.13 10:23:00
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3. Possible ISK exploit - in Feedback/Requests [original thread]
I was looking at my original character that i haven't played with this build. he has 250k Isk, which I believe to be the Starter balance. Ive also been thinking how can that guy afford to keep dieing in those advanced/proto fits repeatedly. So m...
- by Midas Man ll - at 2013.03.13 09:53:00
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4. Orbital Rollover - in Feedback/Requests [original thread]
Knight SoIaire wrote: Unsure wheter its been suggested before but I'd like a system put in that if a Squad leader (This applies to Pub Squads, not pre-made) doesn't use their Orbital in a set amount of time it rollsover to the entire squad or n...
- by Midas Man ll - at 2013.02.15 15:39:00
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5. The Gek is OP! - in Feedback/Requests [original thread]
Vrain Matari wrote: Altina McAlterson wrote: The Gek does the same damage as the standard Assault Rifle with a 5% damage mod...so, yea. That's really the end of that. Range and dispersion characteristics are a lil' better, maybe hipfire to...
- by Midas Man ll - at 2013.01.31 15:00:00
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6. The Gek is OP! - in Feedback/Requests [original thread]
Rock GÇô What the hell is up with this paper, I beat scissors all the time but paper damn thatGÇÖs a tough one CCP nerf paper Paper GÇô GTFO paper is Under powered, scissors kill us all the time it scissors that need balancing leave paper alone. ...
- by Midas Man ll - at 2013.01.31 12:07:00
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7. How to "fix" Skirmish... - in Feedback/Requests [original thread]
Umbat Boki wrote: I don't suggest to make matchmaking based on fittings you have. What I want is some kind of option to select match where you know rewards (ISKs, salvage) is better and hence players have better fittings and you can test you s...
- by Midas Man ll - at 2013.01.30 14:05:00
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8. How to "fix" Skirmish... - in Feedback/Requests [original thread]
ChromeBreaker wrote: The answer is free tanks to the team that has been red lined. Or actually give the red line some meaning and have 16 instalations along the edge of the red zone, that are re spawned if killed. So if a team is getting st...
- by Midas Man ll - at 2013.01.30 11:53:00
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9. Turning speed cap only for pad, needs to go. - in Feedback/Requests [original thread]
trollsroyce wrote: Capping turn speed on pads for roleplaying reasons, thus further separating us kbm users off balance, is not the way to go. This is especially affecting heavy suits from what I hear. LOL
- by Midas Man ll - at 2013.01.29 11:34:00
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